Gaming Well: Positive Impact on Mental Health
This research was designed to understand the positive intersection of gaming and the wellbeing of young people (12-25 years). It documents evidence regarding links between videogames and positive mental health. It also provided guidelines for use by other researchers to design specific tools and games that improve mental health and wellbeing for young Australians.
Young and Well CRC, 2012
Christian Jones, Mary Katsikitis, Laura Scholes
Daniel Johnson, Queensland University of Technology
Michelle Carras, Johns Hopkins University, Baltimore, MD, USA
Young and Well CRC
The team authored a review of latest research findings in support of videogames and flourishing mental health based on psychological theory. It was published in journals and at academic conference, presented to the videogames industry at the PAX industry conference, at mental health conferences, and in national and international media.